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Wii play tanks 100 levels
Wii play tanks 100 levels












The map is for the most part divided into four quadrants, and the stage itself pits you against six green tanks. For such a simple game, you'd be hard pressed to find someone who didn't struggle extensively with it. Billiards to people who've never heard of the game.

  • Spiritual Successor: Shooting Range and Tanks! are successors to Duck Hunt and Combat, respectively.
  • Wii play tanks 100 levels full#

    The only way to justify buying it, much less at full price, was because of the Wii Remote included. So Okay, It's Average: The game is generally considered a decent time but most minigames have little substance and are really short, with only a few being worth playing more than once.Good luck if they're backing up other high-level tanks or if there are more than one of them. If you're not paying attention to them, one can easily snipe you from the other side of the stage and end your game seconds into the level. They attack in a way that makes it extremely difficult to predict where their rockets are coming from until they're in your face, making it hard to dodge or shoot down the rockets. However, what makes them so lethal is that they have incredibly good AI - they can predict movement, lead their shots, and calculate ricochets to hit players from across the entire map, all with impossible accuracy. They're effectively immobile turrets that shoot high-speed rockets which can bounce twice. But despite being introduced before the purple, white, and black tanks, the green tanks are almost universally agreed to be the worst of them all.Like the purples before them, fighting one in a direct confrontation is already a duel to the death - and they never come alone. Black tanks move with ungodly speed (fast enough to sometimes literally outrun your shells), rapidly fire high-velocity rockets, and have what is easily the best AI of any CPU tank bar maybe the greens.Outplaying one is already not an easy task, and if multiple attack you at once, chances are you're toast. Purples move fast, can have up to five shells out at once, fire in bursts, and are significantly smarter than most of the CPU tanks.Should Nintendo have to hold my hand at this point? After all, it's more a fitness tool than an actual game, and by now I should take some responsibility to use it how I see fit. The only reason I play is to maintain, but it's not the most motivating of reasons. I've also pretty much maxed out a lot of my scores in some exercises. I started Wii Fit as someone with a BMI of 22, which is optimal, according to the game. (Check it out here, if you haven't yet read it.) He makes some very good points about the impossibility of continuing to improve your high scores in Wii Fit and Brain Age after playing them every day, though that's exactly how they're designed to be played.

    wii play tanks 100 levels wii play tanks 100 levels

    I was reading the article Matt Behrens wrote the other day about difficulty plateaus. He's not going to be happy when I tell him there are actually 100 levels in the game! Between bouts of studying (he's in doctor school) he comes down and hones his skills, even when I'm not around-starting over again and again, hoping to one day reach the fabled level 20. He's not a big gamer, but has gotten just as hooked on Tanks as me. Lately, I've been playing two-player with my good friend Matt (he's always the red tank). Maybe a modern game forcing you to own up to your mistakes is the real draw. Perhaps starting over is the key to Tanks, though. It's kind of a cooperative style of play, but you are not discouraged from killing each other, as long as you don't both die and lose the mission. Multiplayer mode is where the magic happens though: you get just one life as does your partner (henceforth called the red tank). Single player mode gives you three lives and it's good practice. You start off facing one tank, and eventually fight crazy rocket tanks that are invisible and laugh at your silly opaque ways. If you get hit by a mine, rocket, or bullet, you die if you hit another tank with one of your mines or bullets, it dies. Bullets can also collide with other bullets and stop them mid-flight. Bullets ricochet once off any wall they hit, creating a bit of tactical depth for those who are into such things. The A button lays a mine (which will blow you up if you stay too close) and the B trigger shoots bullets-five at a time, to be precise. Using the nunchuk you steer a small blue toy tank through a toy-like environment of wooden blocks and destroy other tanks. Like arcade games of old, a loss means you start from level one all over again. Tanks is not one of Nintendo's "reinventing the wheel" completely new game experiences a la Brain Age or Wii Fit: it is an arcade game at heart.












    Wii play tanks 100 levels